Gutenberg II: Transformation of Education in Primary and Secondary Schools
Gutenberg II – Transforming public education through a combination of software,
hardware, pedagogy and curriculum in a standards achievement based educational system.
Preferred Future State: Envision and plan for the use of low-cost tablet computers
coupled with cloud computing to capitalize on the innate ability of today’s youth
to use handheld devices to facilitate their learning, reduce school costs, and teach
21st century skills.
Preferred Future State
A Comprehensive Framework Impacting All Stakeholders
The technology adoption lifecycle model describes the adoption or acceptance of a
new product or innovation, according to the demographic and psychological characteristics
of defined adopter groups. (1)
Gutenberg II will be a disruptive innovation causing a significant change of behavior
for almost all stakeholders.
For Gutenberg II the most difficult step will be making the transition between visionaries
(early adopters) and pragmatists (early majority). This is the chasm shown in the
above diagram.
(1) For additional information on this lifecycle model see: http://en.wikipedia.org/wiki/Technology_adoption_lifecycle
http://en.wikipedia.org/wiki/Crossing_the_Chasm
Our on-going work is to educate children, our future citizens. We are in the process
of transforming public education.
Using low-cost tablet computers coupled with cloud computing to capitalize on the
innate ability of today’s youth to use handheld devices to facilitate their learning,
reduce school costs, and teach 21st century skills.
Replacing time-based structure with standards/achievement based structure.
Replacing school as a physical location with school as a state-of-mind with particular
work ethic and goal.
Replacing teachers as the deliverer of curriculum with teachers as the expert guides
to learning materials.
Replacing students as receptacles of knowledge with students as information consumers/processors
and problem solvers.
Replacing the students' factory-model educational experience with the information-model
educational experience.
Transforming Education
Gutenberg II will transform public education through a combination of software, hardware,
pedagogy and curriculum in a standards achievement based educational system.